Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Inside, interact with the statue, which will make Kyado very nervous.. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 1 +2, +2 scared bonus to fortitude saving throws. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. You have total concealment against the outsider under this effect. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Wrath of the Righteous - PathfinderWiki Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. This effect stacks up to 3 times and persists for 1d4 rounds. Pathfinder: Wrath of the Righteous Release Date, Leaks, & Everything we Option 2 +2 enhancement bonus to strength. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam Option 2 +2 enhancement bonus to charisma. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. All Restored Crusader Relics in Pathfinder Wrath of the Righteous Instead it deals (1d6 + 1 per two caster levels) points of damage. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). This effect lasts 1d3 rounds. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. 20 or more HD. This weapon also has an 18-20 critical threat range. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. 20 units per day. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 1 +5, made of crystals and can be worn by a druid. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Valor Book: Paperback 22 - 10 - 2013 Product ID: 1540110615401106 Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. $28.99. Option 3 +2 enhancement bonus to intelligence. The affected creature suffers 1d4 unholy damage for each scorch. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Option 2 +3, +2 morale bonus to dexterity. Bladeguard: Buckler If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Bardiche/Heavy Pick (both options come with same enchantments) . All critical hits against this creature deal additional 3d6 piercing damage. Option 2 +3, +2 morale bonus to dexterity. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). If demon already summoned, heals for 1d8+5 and +1. Option 2 +3, radiant. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. And strange to see a former thief and a street urchin wearing the shining armor of Iomedae's paladin. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. The framerate dropped significantly in big cities (one made of spinning floating islands in. You become immune to fire damage, but gain weakness to cold and holy damage. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. The effects of multiple applications of this ability do not stack. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 1 The owner can activate this item once per day. Hey, friend! Pathfinder Wrath of the Righteous Unique Items and Locations - yekbot.com Pathfinder: Wrath of the Righteous - All Restored Relics in Game - Act Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Pathfinder: Wrath Of The Righteous Best Weapons Tier List Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. All critical hits against this creature deal additional 3d6 piercing damage. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Each hit any of these weapons deals additional 3d6 unholy damage. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Also has an option to disable au They also gain a +10 competence bonus on lore (nature)skill checks. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Affected creature becomes more fragile, getting -2 penalty to AC. Option 2 You bound a part of your soul to the ring. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 2 +2 enhancement bonus to strength. Pathfinder Wrath of the Righteous Unique Shields and Locations Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Pathfinder Wrath of the Righteous Seelah Quest Guide. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Crusade, crusade, crusade, and drives your foes into the abyss. Pathfinder Wrath of the Righteous Unique Shields and Locations (UPDATED You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. 20d6 damage on first sneak attack per enemy anyone?). I will try to update this later. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. Option 2 +6 enhancement bonus to charisma and intelligence. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . 20 units per day. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Multiple applications of this effect dont stack. Option 2 +3, radiant. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. . If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. This web also deals 1d6+3 bludgeoning damage each round.