Not taking damage charges up a frost nova based on your armour. Increases your damage and resistance while near the barricade. The perk icon will darken in the ui to indicate that it's been used up. Your equipment also recharges faster. Dying from self damage will display the death message, "[USERNAME] was killed by Danger Close". This perk is also locking, meaning you would be ruining your potential in the endgame. In addition, if you're on the roof, the weakness doesn't even matter usually. Napalm, Bleed, and Poison are the only DoT effects. Heat weapons will keep cooling and energy weapons will keep charging while unequipped. Start charging frost after not taking damage for 1 second. Sometimes used with melee that has some crit chance if the crit shocks are able to one hit kill most zombies. Respec Tokens are items in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. 100% Wither is equal to the max hp of a pale common zombie. Reload time% after bonuses follows the formula. You can use this while you are dead to regen armour, saving you from having to repair armour the next wave. You can lower the range of elusive in the settings. As for Perks, I would have at least one Money Perk on you preferably Bargainer since when maxed out it will have a 75% Resale value which can help getting the good stuff faster. The Official Soundtrack was made by Duress. Builds with the label [T] benefit heavily from team coordination, and builds with the label [T] absolutely require team cooperation or they will not work. Your shots will gain more damage the further they travel. The extra attack speed with Frost Generator, the extra range on Heavy Sentry and Sentry Gun, and the extra velocity on Mortar are usually unwanted. Gear is also very good for grinding EXP and kills. 95 31,750 195 DOA Mai Shiranui Nude 18+ [Add-On] 2. If you cannot spawn kill zombies, then you probably should not use this perk in the first place, as you would get almost the same exact money by using. At the end of each night, you and your team's money will gain interest. Cluster bombs are affected by perks and mods. This perk allows you to double or triple your dps with launchers due to allowing you to hit the same zombies multiple times while hitting new ones, while also providing a stun that makes it take longer for each zombie to reach the shop, essentially lowering the amount of zombies that your team has to deal with each minute, while also getting them lower to be easier to deal with. A difficult perk to use, as it requires the player to go stealth, and does not show much use unless the player is in stealth for a while. Zoom bonus can be adjusted in the settings. After reaching 50 stacks, your next headshot kill will freeze time. Generally an underwhelming perk, recommended to avoid unless you know what you are doing. Lose 1 stack after not killing for 2s. This is used mainly for crowd control, when zombie count is at its peak. The Final stand 2 Best Perks/Load outs Updated 2021! More upgrades become buyable as the perk is upgraded. Ikea is the name in most simple to assemble furniture. This perk works with the healing that comes from your perks as well as from your healing items (Players that use your Supply Crate can be overhealed if you have this perk equipped). (60% becomes 30% increase to range). Can be useful during early game with the USP, especially if hunting special zombies on a budget. Deployable Ammo, Supply Crate, Sentry Gun, and Heavy Sentry will have more ammo. Escape to the shop after taking lethal damage. Recommended to avoid this perk as it has low impact usually, and with a good team it is still mediocre even with good coordination. Gain increased pistol damage for each zombie killed with pistols up to 200%. Useful for weapons with high initial recoil and automatic firearms that can ADS. Barricade can not be repaired if its torn down. Enemies killed by a headshot have a chance to explode. Career mode weapons stay the same if you prestige. Useful for mid game and beyond when your team will be stuck behind the barricade. Both players gain damage immunity for 5 seconds. Changes death message to "[USERNAME]'s time ran out.". Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde. Trailblazer and Supernova are only two perks that can directly damage zombies. Only affects the Damage statistic on Grenade type equipment. Calculations are based off of your current movement speed. Does not increase accuracy as much as steady aim. Every headshot will increase your bullet damage up to 4 stacks. Reduces spread and recoil by 13%/23.1%/31%/37.5%. Candidate, HBA [email protected] [email protected] ASC 121 | Sustainable Architecture [term: F2022] Page 2 of 14 2.0 Course Description 2.1 Course Summary Humans, their activities, and the built environment that they've created and inhabit, are embedded in nature.- Have an average term GPA of 3.5 or higher for the academic year of 2019-2020 - Be carrying an average load of 4.0 units for the . Increases your explosive damage but decreases your total explosive radius. It is the only yellow perk to provide buffs to the player's stat, not counting Gym Membership's free Body Building upgrades. The clone essentially acts as a player with infinite hp that will despawn after a short while. Ikea is the name in most simple to assemble furniture . With Landmines and Trip Mines, having level 2 or higher with 3 explosions will turn it into 4 explosions (3.6 rounds up to 4). This perk is additive damage, meaning it will be diminishing other damage perks. Reduces minimum spread by 28.6%/44.4%/54.5%/61.5%. The max heat allows more heat before overheating, but does not affect the overall output per minute. Recommended to avoid this perk, especially since it is locking and will ruin you in the endgame. Guns that make a lot of hit money will often benefit from this. It is unlikely that the money this gives you will be worth the damage you lose. Wraiths, Frost wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. Final Waring's Exotic weapon has two unique perks: All at Once = Holding down the trigger marks targets within range and loads multiple bullets, which fire in a burst with . Applies Napalm that burns over 3 seconds. The lower your health, the more damage you will deal. Investor: Probably the Weakest Profiteer perk in the game cause by default that 2% interest at the end of a wave is barely helpful at later waves. Note that if you do not join the game while it says you are #1 of last week, then you won't get permanent 9th slot. This perk requires you to go into overheat a lot for a somewhat mediocre effect at best. Giao nhanh 1h, em nhiu mu chn. Fast Hands (Bonus) Quick Fix (Ultimate) This perk setup will offer players a great deal of survivability and situational awareness, in addition to the ever-useful benefit of two primary weapons. Upgrading a perk to Level 2 uses 2 perk points and upgrading to Level 3 uses 3 perk points. (Makes you wonder if this is on purpose or if the dev just had a bid of lazy coding), Will give less damage output than perks like. The unlimited ammo bonus is best paired with weapons with a low magazine and/or fast firerate as the weapon can be used extensively. Mortar and Frost generator are affected by the 4x reduction to ammo restoration. Reduce damage taken from explosions and damage over time effects. Best use for this is on the brawn over brains challenge. The Final Stand 2 Best Perks/Loadout 2021 - YouTube 0:00 / 1:25 The Final Stand 2 Best Perks/Loadout 2021 Waxy 5.42K subscribers Subscribe 49 9.9K views 1 year ago click here and comment for. With 100k cash, you can make 12k a wave. Packages could provide 10% of max total ammo or 100% mag up to 30 (whichever is larger), 100 armour, 100 health, or 400 money. It might be useful for the pacifist challenge. The weapons that work with this are generally underwhelming and expensive. The Portapack H1 for the Hack Rf one, a quick look, lets. Once you are below 25% hp, you are no longer linked, and will link back up once you are above 25%. Max 8 targets. Increases your rate of fire with firearms. Respec Tokens can be obtains in three ways. Perk points can be spent in the perks menu to unlock or upgrade perks. Reduces the cost of buying weapons and increases their sell value. If you have 6 heavy sentries on your team with the upgrade that allows for refilling then you can have one person use this perk to allow for faster refilling on the heavy sentries as well as using less ammo from ammo box to refill them. Very useful with single-shot weapons as the free shot effectively skips a reload. Be careful when choosing these builds. This perk is only really used on tanks with loads of perkslots. Weapons with long reload times/that have to reload frequently (e.g. Zoom even affects weapons without a scope, increasing zoom while aiming down sights. Gain critical hit chance for every unique DoT effect the target is affected by. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. Has 50% wither damage. Recommended to use this perk with slow firing scoped rifles such as the AWM or the Luger (only if you have the scope). Using it by itself is 40% less output than just using a standard red perk. By the time you have you have 7/8 perkslots, you probably have a firm understanding of the game and can create builds yourself. When below 50% heat, you gain only the attack speed. The cost of ammo that this can save can beat the money that. Due to this slowing zombies, you will deal with fewer zombies per minute if you are farther back, lowering your kills by a bit. It is best to treat this similar to end mods, where you only use it in the endgame due to the reduced kills and hit money you would have if you used it during midgame. If you are not holding your weapon out when it happens then the ammo will not be refilled. Without bonuses, launchers with 5,000 damage will have the potential to instantly kill you. Most useful for fast firing weapons with short range, as it is unlikely that far away zombies will have any DOT on them at all, and slow weapons will suffer from wasting damage on overkill. On impossible mode, some of the uncommons have more than 2x the hp of a pale common, so those uncommons will not die from this if they are near max hp. Stage 2 Haki - 4,000 XP. Leave a trail of flames while sprinting that will set enemies alight. Add comment. Flamethrowers benefit, but launchers and melee do not. Headshots give 1 stack. Mainly for the early game, as it can refill lots of ammo for your teammates. Usually used as a way to beat the brawn over brain challenge. Kar98k Best Class Setups & Attachments Modern Warfare. Ineffective later on due to the amount of zombies present. This perk does not affect healing that comes from other players, (If you have this perk and use a supply crate from someone else, this perk won't let you get overheal from it). Deal 25% less damage, but gain increased resistance. Does not work with Bear Traps, as those are snare instead of stun. Stacks up to 5 times. Increases the potency of your healing effects and increases the use speed of consumables. Can be stacked with other players with no efficiency penalty. Requires many Prestiges to be viable on Nightmare and Above. Life Infusion had a 60% chance to increase your max health at one point. Perk Builds | Final Stand 2 Wiki | Fandom in: Guides Perk Builds View source Various builds recommended by veterans from the game. Increases the amount of ammo you can hold. Critical hit will reduce direct enemy damage for 3s. Allows laser weapons to be used as a backup. At level 2 this will also give the medkit, At level 3 this will also give the caltrops, At level 4 this will also give the deployable ammo. Investor is the only perk that disables the player's ability to receive donation. Slow, hard-hitting weapons with critical chance benefit better than faster ones. By itself, effectively reduces damage by 10.71%/19.35%/26.47%/32.43%. Does not work with deployables. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap. But these aren't the only useful perks in Modern Warfare 2. This wiki is dedicated to provide accurate and helpful information about The Final Stand 2 - a free to play ROBLOX game. It supports direct input from an RTL-SDR dongle, and with the RTL-SDR can listen to four ACARS channels. Might be valuable to snipers during the early mid-game if no other perks are necessary. 100% bonus XP at level 20, 150% at level 40, 175% at level 60 etc.). (Example: If the critical multiplier is x3, then the super critical multiplier is x9. Damage bonus is additive with other perks. You can get gas can from 40 seconds to 56 seconds of duration with this. A must have for shotgunners, as each shotgun pellet shot will also contribute to adding a vulnerability stack. Lifesteal works like wither in that it scales off the max hp of a pale common zombie. Charge resets each shot. 84% chance if all 6 have lvl 4. Sometimes seen during blood god strat during early game for a tiny bit of delay. The damage scaling is a step function, which means if you shoot a zombie from 215 studs away, you'll only get 8/16/24/32% boost in damage, not 8.5/17/25.5/34% boost. Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. game: https://www.roblox.com/games/133815151/The-Final-Stand-2-5-7-Difficulty-Update-PerksScript: The script is at the bottom of the commentsIf it does. Additional perk points can be obtained by using ROBUX or completing Awards. Powerful with weapons with high attack speed like the Minigun and AUG. 0.3s Cooldown. The equipment gained from this perk start with a sell price of 0 and have no upgrades, and weigh 0. Being near the barricade at night will repair it, as long as it has not been recently damaged. You can also hold more grenades. This perk gives an average speed increase similar to. If you are unable to reach zombies then this may give you the range to do so. Can be useful for the Pacifist challenge, as you are required to max the shop hp as well as the barricade hp before wave 10 and cannot kill zombies for money. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. GamesNando. With the prestige version, you can reach the 200% damage bonus during wave 30 if you start using this on wave 6. Deep mags and mag size mods do not count for enabling this perk, but upgrades on a gun that increase the mag size to 3+ will work (akimbo sawed off, and mag size upgrades on classic rocket launcher), The bonus for non detachable magazine weapons is 23.45%/33.5%/43.55%/53.6%, Unless you prestige this perk or use a non detachable magazine weapon like the energy rifle, then it is recommended to use. Some zombies have resistance penetration, meaning that armour is much less effective against them. As such make sure you are always Aiming Down Sights before you fire. The third way is to do a Career Reset for $10,000,000 in Career Mode. Gain critical hit chance for every failed critical hit. Direct hits ignore armour and have increased radius. You can lower the range of charmer in the settings. Amount gained scales with your base critical hit chance. This does not affect the cost of weapons or laser weapons. This build for stunning zombies and protects tanks. Beat wave 30 on all maps on Nightmare and Impossible, respectively. Good for beating nightmare mode and impossible mode. Below is a list of all perks in The Final Stand 2. The gear provided is bad for early game compared to other strategies, so if you want the charge speed you can just use other strategies and then later put on lightning charge instead of this perk if you are going for a gear build. Due to this lowering the hp of zombies combined with the slowing zombies, you will also likely get less hit money. Super niche perk, usually only seen with the Freezethrower or M2 flamethrower supporting a tank. The benefit of this perk is so little that almost every red perk in the game would make you more money than this one. After Alderin assassins murdered the royal Syren family, a young Princess Aelis was forced into hiding. Pierces one target, next target only receives the% of the full damage and hit money. By itself it effectively reduces reload time by 9.09%/16.6%/23.08%/28.57%. You will still refill heavy sentries by the same amount from your weapon, but since you got the ammo into your weapon while taking less ammo from the ammo box, it makes refilling heavy sentries much less punishing to the ammo box. Mainly used for crit Energy Rifle/crit Laser Minigun (Prestiged). The Final Warning exotic sidearm introduced in Destiny 2 Lightfall might need to be nerfed. At lvl 1-4, the rate is 85%, 90%, 95%, and 100%. You can still upgrade them. This perk is the opposite of a yellow perk, as it causes you to need more money to max out. Certain perks are locking perks, meaning that once you leave spawn with them equipped, or if you equip them after leaving spawn, they can not be unequipped until the current game ends. Due to hit money being disabled while using this, it is generally not advised to use on fast firing weapons unless money is not a concern. You can control the range of this perk in the settings. Low damage, fast-firing weapons receive the most benefit from this (i.e. It is instead much better to just take another perk to enhance your gun or gear build. CQB Mods can lower the range of your launchers to allow you to stun zombies much closer to the shop. Shots against enemies will apply 1 stack of vulnerability. Stacks with other players using Defense Contractor but at 75% efficiency. Sign Up , it unlocks many cool features! Kill a zombie that is farther than 60 studs and any players within 40 studs of that zombie get the restores. 2s cooldown. Gas cans and molotovs are also a good choice with. r/thefinalstand2: This is all about the roblox game The final stand 2, including questions about perks, cool things u did, whatever. A portion of your excess healing is converted into temporary health. Charge time is your weapon's shot delay (attack speed) plus 0.5 seconds. Blue perks that increases the player's damage resistance, health/armor regen, and survivability. Unless if you are a melee user, you will not benefit from this perk. Not a member of Pastebin yet? Scoring a critical hit will make you regenerate health over 4s. Can be useful for AA-12, Laser Shotgun, and USAS-12 if you are constantly being targeted by zombies. C96 upgrades can be found in the same display case as pistols and throwables. This cap increases by 2 for each additional night. Originally, the perk interface looked like this: The current interface still inherits some features from the old one. Increases the damage of your shots against special enemies. Helmet zombies will counter this if you do not have armour pierce (or a way to headshot on other parts of body). You can deploy equipment without breaking invisibility. script final stand 2. When will the Wo Long x Naraka: Bladepoint crossover DLC be released? The distance between the main zombie spawn and the shop is 500 studs. This does not change the duration or damage of gas cans, molotovs, gas grenades, caltrops, etc. The chances of any of the bonuses are evenly split. 10s Cooldown. Majority of perks that give an increase in stats are additive to themselves. Gain increased critical chance, reload speed and armour regen while far away from the Shop. Being in overheat will likely get you killed. Higher level perks provide stronger bonuses. Due to this only working with the player that has it, it is a good idea to donate money to the player that has it if you want the ammo to be refilled or shop to be upgraded. The game has been in development since 2013, and as of May 2017, it has been officially released. Chance resets on critical shots. Be careful around armoured zombies, as they can be dangerous to crowd controllers, especially when under the healing effects of any Toxic Zombie's puddle. Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. It only affects the DoT that those can apply. Adds a chance to not consume equipment. Calculation is based off of your current movement speed. The Ebony Blade is a fierce weapon of which absorbs the life essence of your foes. How much% damage taken after bonuses is followed by the formula. If you are new, make sure to check out Perk Builds to get some good beginner builds. This makes the backup weapon perk irrelevant. Your next headshot every 2.5s will stun the enemy. If you have a good sniper who can kill Boomers and Toxics before it reaches tank, then replace Shockproof with Healthy Health (Shockproof is unnecessary if this is the case). Final Stand 2 Perks While I love this game alongside Super Bomb Survival I can't help but realize that some of these perks in this game are either super useless or just kinda Generic when you equip them. It will often not be worth it to go for the packages, as it takes away from your attention and will likely get you killed as you walk towards a horde of zombies. They are essentially zombies with low speed, low hp, and low dmg. No teammates from a 32 stud radius must be present for this perk to activate. The range bonus affects flamethrowers, but only half as much. This can sometimes be useful if killing destroyers, as they will face towards the shop. Your shots have a chance to not consume ammo. unfortunately it does nothing when I tried, and guns end up doing 0 dmg once you shoot past the magazine capacity. Hip fire is firing without aiming down sights. Useful if you have a lot of weapons in your inventory to lower their weight, however having more than 1 weapon is generally not a good idea, as your output is almost the same but you miss out on gear and the weapons also cost a lot. Very situational perk, however weapons with 20+ crit chance and fast attack speed benefit greatly from this perk. Increases your damage, health regen, and stamina regen when more than 32 studs away from your team. You can only knockback each zombie 4 times with this. Put tank mods on pistol and hold it out for more resistance. Can be used decently well on nightmare and below to upgrade the ammo box and shop sniper along with refilling the ammo box, especially with alternate accounts. Piggy Bank has had its money gain changed between 2000 and 2500 many times. Increases your damage and resistance for every enemy that targets you within 80 studs. Generally not a useful perk, as the slight gain to money that this might give over a red perk like. Does not apply to projectiles or swung melee weapons. The charge speed is additive with lightning charge. You must deal the killing blow for this perk to have a chance to activate. Wo Long: Fallen Dynasty will be starting off its post-launch content offerings with a collaboration DLC with Naraka: Bladepoint.While the collaboration is already live in Naraka: Bladepoint, Wo Long players will have to wait a little bit longer. Deal extra damage on impact with launchers and gain increased velocity. A Minigun on wave 30 on nightmare can actually get more out of. Fully charged shots ignore armour. Disables your ability to aim down sights, but increases your accuracy and reload speed. 30s Cooldown. The perk still triggers when one-shotting zombies with melee even though the model doesn't turn into gold. Originally a L4D2 mod by Ada Wong. This perk is mainly used for the Energy Rifle, as that weapon does not have a headshot multiplier so your shots do not need to be incredibly accurate. While most snipers don't benefit from the range and accuracy bonus, the extra damage bonus compared to, You generally will not take damage while on the roof, meaning that, Launchers that would benefit from more range would like this perk, as it is a mix of damage and range unlike the. The main use for this is to pop it on if you are going to leave a server, allowing you to get more money back for all your guns and equipment. Overheating will trigger a fire nova, knocking back enemies and setting them alight. Decimal numbers will round, 4.49 would round to 4 and 4.5 would round to 5, The opposite of lightning charge. Specializing in equipment is recommended. Killing an enemy has a 30% to restore ammo in your deployed equipment. Some zombies have resistance penetration. Can generate a lot of early-game money when starting with a melee build. Be on the top 10 weekly kills leaderboard of the previous week (lasts for 1 week). Mainly used if you are spawnkilling with a launcher and have molotov and gas grenade on the side to make a bit of extra money during midgame. Tanks do not earn much EXP as they don't deal much damage and also heavily benefits from Tank mods on the. Both players will be wiped of DoT debuffs and freeze debuffs on swap. The stun duration is doubled for equipment. Increases the amount of money you gain at the end of each night. Doesnt affect laser weapons anymore, still effects energy. Note that if you prestige, you will be reverted back to level 1 and lose these perk slots, and when that happens you must level up again to unlock these slots again. While a popular choice amongst newer players, this perk is not very good as in most situations you should not be dying in the first place, and by using this over a damage perk, you are actively reducing your potential. Max health, resistance, healing, or health lowering perks may be recommended. as well as gear efficiency, Level 3 technician versus level 4 technician example, 4 to 5 . The level 4 version has 40% resistance, 3 hp/s, and 12% speed at max stacks, making this generally better than, If you are already able to melee fine using. Your healing effects provide a 35% increase to resistance, reload speed and melee attack speed. On higher difficulties, some zombies outrun you even if you are sprinting, especially on later waves and during blood nights. It is sometimes seen with bait builds or tank builds that have a lot of perk slots. Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped up to 4. If you are strong enough to keep the zombies off the barricade, then you would have been winning without this perk regardless. This does not work with most types of things that refill armour like, This does work with the armour regen from. Only decent use with this is with energy rifle using afterimage and shadow strike. If you kill a lot of zombies on a high wave during time freeze, then a lot of zombies will spawn very quickly when time freeze is over. Purple perks have different bonuses that can fit into multiple perk categories. Beserker had 15%/30%/45%/60% max damage instead of 20%/40%/60%/80%. Kills add bonus wither damage to your next melee knife, up to 400%. Does not increase your current health if it procs. Launchers and flamethrowers benefit, but melee weapons do not. This is also reduced for the Energy Rifle if you do not buy the scope. Sometimes seen in bloodgod strats on support units using. Due to the reasons above, it is recommended to avoid spending perk points on this perk. Your weapon must have an attached scope for this perk to work. Increases bullet damage, resistance, movement speed and income. Also I took the existing battle render from the base remake game. Once you are past wave 9, consider getting rid of this perk. Works with Chainsaw, Compound Bow, and M2 flamethrower. There is a small grace period after entering stealth before you can exit stealth, however it is so small that you are still likely to exit stealth the moment you enter it if you are using a weapon that does not fire slowly, making it even harder to use this.